What Upload Is Needed for a Minecraft Server

Minecraft servers need fast internet to part well. If you're stuck with boring internet due to cost or availability there are some steps you can take to optimize your server. Hither I'll talk most what I've done to run a small MC server on an upload speed of just a few megabits-per-second.

Internet speed comes in ii varieties: Download and upload. Sometimes these speeds are almost the aforementioned. It is more than common though to have a higher download speed. This is usually considering of infrastructure limits, and because consumers crave fast download speed more than fast upload. Unfortunately it isn't always possible to upgrade your upload speed. My own net plan is 30mbps down / 3mbps up. You can test your own program hither.

Upload speed is generally more important than download. It's difficult to know just how much upload speed yous'll need. I've seen people say you need 30kpbs per user to 300kbps or more. This number varies and then much because there are a lot of factors to consider, like the game version, server framework, and server settings.


Server Framework

The official Minecraft server framework is a bit lackluster. It doesn't support custom plugins, has fewer options and is less performant than some other frameworks. I highly recommend PaperMC which has unparalleled performance, and is exactly what we want here. In that location is also Spigot, a more than performant version of Bukkit, which is itself is more featured than vanilla. Whatever of these three options will allow you to further customize your server and add plugins.


Render Altitude

Perhaps the most relevant gene hither is the render altitude setting. This is a configuration selection that dictates how many chunks around players the server is allowed to send out. This is different from and takes priority over the customer-side view distance option. The lower the value, the less chunks are loaded around players, which ways bandwidth saved. The method for irresolute this value varies depending on how your server is prepare.

For a vanilla or Bukkit server, in server.properties: view-distance=[iii-32]

For a Spigot server, in spigot.yml: view-altitude=[three-32]

For a Newspaper server, in paper.yml: view-altitude=[3-32]

If you'd similar to maximize view altitude you might install View Distance Tweaks. This plugin allows the server to dynamically change the view altitude depending on how many chunks are loaded. You could set it upward and then that if simply one person is playing the max amount of view altitude is set whereas if ten players are on it is at minimum. It takes a bit of tweaking to go right but is well worth it.


Compression

Minecraft servers compress the packets of information sent to players. By default merely larger files are compressed, while smaller files are sent through usually. There is a configuration file we can edit to modify this:

In server.properties: compression-threshold=[0-65535, -1 to disable]

By default this is set to 256, which means that anything over 256 bytes will be compressed. I have mine set to 64, which is the minimum recommended by the Wiki: "The Ethernet spec requires that packets less than 64 bytes get padded to 64 bytes. Thus, setting a value lower than 64 may not be beneficial. It is also not recommended to exceed the MTU, typically 1500 bytes. " Note that this comes with a tradeoff – Compressing more than packets will utilise more than CPU ability.


Limit Travel

If your server uses the EssentialsX plugin your players may have admission to homes and warps which permit them to travel instantly by entering a control. If this is used frequently the server will accept to send way more clamper information than usual. In the configuration file yous might change:

  • Who has admission to homes or warps
  • How many homes or warps they are allowed to create
  • If there is a fee to utilize them
  • How often they are allowed to utilise them in seconds

One drastic option is to disable elytra. You lot might choose to do this if players are constantly exploring and generating/reloading chunks likewise fast.


Remove or Disable Plugins

Some plugins utilise a considerable amount of bandwidth to operate. Dynmap for instance, a plugin that generates a map viewable in your browser, acts as a webserver and requires equally much bandwidth as it takes to serve the images for the map. Here yous might consider reducing the quality of the images, or moving the fileserver to a separate machine with more bandwidth available.

It is hard to gauge how much bandwidth is being used past plugins, though if you find that you aren't using some information technology may be all-time to remove or disable them.


General Performance Tweaks

Here are some full general functioning tweaks that may help squeeze a scrap more performance out of your server:

  • Switch to a faster DNS
  • Configure Quality of Service (QoS) on your router for the server
  • Keep the server and plugins updated
  • Configure your server
  • Add a performance plugin like ClearLagg
  • Brand sure you've allocated enough RAM
  • Add these JVM startup flags

Hopefully this all helps. Information technology tin be a difficult problem to tackle every bit every server is different and in that location will rarely be a consistent bandwidth need. That said, understanding the issue and making relevant changes worked for me and I hope it works for you, too.

If you lot liked this commodity, perchance check out 1 of my others where I run a Minecraft server on the tiny Raspberry Pi Zero single-board-computer.

fairleyhicithove1960.blogspot.com

Source: https://pillbug58051364.wordpress.com/2020/12/18/how-to-host-a-minecraft-server-with-poor-internet/

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